An idea which I think is good but probably not.

lukeupandaround

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So, in the events that the murderer dies really quick or quits or crashes (in like the first 1-2 minutes) the sword drops and an innocent can pick it up or craft another sword with gold (maybe like 3 or 4).

But there are some drawbacks.

When the new murderer punches, it gives regular damage (half a heart), and if the innocent crafted the sword with gold it requires two hits to kill someone. However the original iron one kills as it should.

If the new murderer dies again (during the first two minutes) the sword can be dropped (again) and so-on and so-on.

I like this idea, because it gives people more chances to become the murderer. I get really stir-crazy sitting around as an innocent again, and again.

If you want to modify this, or give better suggestions, go ahead but please keep the original concept for innocents becoming murderers.
 
So, in the events that the murderer dies really quick or quits or crashes (in like the first 1-2 minutes) the sword drops and an innocent can pick it up or craft another sword with gold (maybe like 3 or 4).

But there are some drawbacks.

When the new murderer punches, it gives regular damage (half a heart), and if the innocent crafted the sword with gold it requires two hits to kill someone. However the original iron one kills as it should.

If the new murderer dies again (during the first two minutes) the sword can be dropped (again) and so-on and so-on.

I like this idea, because it gives people more chances to become the murderer. I get really stir-crazy sitting around as an innocent again, and again.

If you want to modify this, or give better suggestions, go ahead but please keep the original concept for innocents becoming murderers.
That will make the match longer, and I think 7 minutes is good enough. But thanks for posting your suggestion/idea. :)
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