deleted_user_6729
Notable Member
- Sep 10, 2017
- 798
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I think Walking Effect And Our Animals Must Always Be Active
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.-.Yea I think it should
While that may seem like a good idea now, imagine what the lag would be like.
So, brokenlens has around 2,000 players when it’s relatively busy, lets say, 1,000 has pets, (if not more) thats 1,000 more entities then normal, and you should see the lag when a staff if on hub, and surrounded by like 15 people, showing off and using their gets, that lags like CRAZY.
Now, lets say 100 of them are VIPs with walk trails, thats easily 20,000 particles at least formthe server to process, and the server normally lags with two at the same time, so.. no, not really.
Ok ThanksWhile that may seem like a good idea now, imagine what the lag would be like.
So, brokenlens has around 2,000 players when it’s relatively busy, lets say, 1,000 has pets, (if not more) thats 1,000 more entities then normal, and you should see the lag when a staff if on hub, and surrounded by like 15 people, showing off and using their gets, that lags like CRAZY.
Now, lets say 100 of them are VIPs with walk trails, thats easily 20,000 particles at least formthe server to process, and the server normally lags with two at the same time, so.. no, not really.
I can imagine the news headlines.
2,000 dead afterntheir devices explode from massive lag broughtmon from a minecraft server

Should've read the ur openion XDD
DUDE U MADE ME LAUGH SO HARD XDI can imagine the news headlines.
2,000 dead after their devices explode from massive lag brought on from a Minecraft server
No, I disagreed. Why did I disagree with this? Because it would be an extreme lag by them. No offence.I think Walking Effect And Our Animals Must Always Be Active

Lol =3DUDE U MADE ME LAUGH SO HARD XD