Add something like scan or something for avoid the hacker

I think the problem with implementing this concept is that external servers are not allowed to run code and programs outside of what the server actually needs. (Plugins for game-modes, menus, other features.)
This is mainly to make sure that people who host or play on servers aren't able to spread malicious code or malware through Minecraft.

If the server implemented a system like you described, It would be sharing a rootkit due to how the program would need to be saved on the user's device to verify that they aren't running anything else in the background.

Personally I think a better solution would be for the watcher to be more aggressive in detecting odd player movement and behaviors. It definitely is tricky to develop a way to detect cheaters without creating false positives.
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I think the problem with implementing this concept is that external servers are not allowed to run code and programs outside of what the server actually needs. (Plugins for game-modes, menus, other features.)
This is mainly to make sure that people who host or play on servers aren't able to spread malicious code or malware through Minecraft.

If the server implemented a system like you described, It would be sharing a rootkit due to how the program would need to be saved on the user's device to verify that they aren't running anything else in the background.

Personally I think a better solution would be for the watcher to be more aggressive in detecting odd player movement and behaviors. It definitely is tricky to develop a way to detect cheaters without creating false positives.
So u can program it or u just talking smh
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I don't have that much experience in developing server plugins especially not ones that are able to detect when other programs are running although I do have some experience in server hosting with PocketMine (Bedrock server hosting software) and Mojang's server build of Minecraft so I do have a basic understanding of how some of the systems involved in developing and hosting your own server actually works. The main difficulty with Yuxxa's idea like I mentioned earlier is that servers aren't really able to store programs on devices that connect to the server due to how many of these server hosting programs work and due to potential security and privacy risks involved with that behavior.
Like what if someone could mess with the server based off information gained from what the server sends it?
That would be a disaster in my opinion.
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