Add a game timer for mob wars

Sleepyhead101

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The reason behind this is simple: Why not? It encourages people to finish games faster and can effectively deal with mob campers.
A good game time imo is 25 minutes, mobs die at the 18 minute mark, after that it is free-for-all, end.
 
Agreed. Many people like long games but I feel like It's just sweaty and annoying. Like you rush all but 1 team and are winning but you die to some filthy bowspammer.
If a game times out the team with the most mobs killed wins. If two teams have same mobs killed then the overall kills via melee and any other form of kill that isn't bows determines winner.
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The reason behind this is simple: Why not? It encourages people to finish games faster and can effectively deal with mob campers.
A good game time imo is 25 minutes, mobs die at the 18 minute mark, after that it is free-for-all, end.
1st they need to remove obsidian - then this suggestion would be good
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Agreed. Many people like long games but I feel like It's just sweaty and annoying. Like you rush all but 1 team and are winning but you die to some filthy bowspammer.
If a game times out the team with the most mobs killed wins. If two teams have same mobs killed then the overall kills via melee and any other form of kill that isn't bows determines winner.
isn't it just easier to make it a draw lol
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The reason behind this is simple: Why not? It encourages people to finish games faster and can effectively deal with mob campers.
A good game time imo is 25 minutes, mobs die at the 18 minute mark, after that it is free-for-all, end.
Maybe a timer, but instead of it ending, theres a death match on the middle island.
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It would be way easier. Although my method in my opinion makes more sense. The aggressive team winning instead of the campers, because they showed more skill during the game.
i meant about having same amount of teams' mobs killed. if both killed 1 for example then shouldn't it just be a draw
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i meant about having same amount of teams' mobs killed. if both killed 1 for example then shouldn't it just be a draw
I know and that is why it would be based off of kills via anything except a bow (bows involve no skill and is annoying so bow kills shouldn't count in this scenario) if both killed 1 mob.
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I know and that is why it would be based off of kills via anything except a bow (bows involve no skill and is annoying so bow kills shouldn't count in this scenario) if both killed 1 mob.
they should remove bows, MW is not a place for ppl that say "well not our fault ur noob, just learn how to use bow". I mustn't learn how to use bow while I just want to enjoy the game with friends
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they should remove bows, MW is not a place for ppl that say "well not our fault ur noob, just learn how to use bow". I mustn't learn how to use bow while I just want to enjoy the game with friends
I disagree on that. Just nerf them. In MW they are insane and OP. Although in other games they are tolerable like in skywars. Although I understand where you are coming from 100%. Bows and obsidian are 2/4 main reasons I don't play MW other reason being cheaters and the fact that I don't like team games.
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I disagree on that. Just nerf them. In MW they are insane and OP. Although in other games they are tolerable like in skywars. Although I understand where you are coming from 100%. Bows and obsidian are 2/4 main reasons I don't play MW other reason being cheaters and the fact that I don't like team games.
i mean, as a rusher, i can say i never cared ab bow users cus they just leave game w me and my friend, or we just occupy mid first. or bow users on mw just suck now.
tbh timer wouldn't make any difference, only make it worse imo
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The timer is meant to counter camping and spawn-killing problems. It encourages active play and makes games more fast-paced, when you lose you can just move on to the next.
Speaking of bowspammers, I think it can be countered by making bows and arrows more expensive.
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The timer is meant to counter camping and spawn-killing problems. It encourages active play and makes games more fast-paced, when you lose you can just move on to the next.
Speaking of bowspammers, I think it can be countered by making bows and arrows more expensive.
For nerfing bows and arrows I'd say nerf the damage into oblivion (because currently they are so OP lol) and make arrows more expensive so you can't spam bow so aim matters.
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I think the timer should be 45 min or 1 hour so you can get stacked but still have time limit
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