Life Shallow
New Member
- Nov 22, 2020
- 10
- 78
I've been playing a lot of Mobwars recently and for now, my main concern is the food system of the minigame. First of all, in early game, if you managed to get to the center island, most of the time you return to your base wounded (If not, well, one of your return trips will). You don't regenerate and the only option is either to buy food or get a health potion. But, that's the problem. The iron generators spawn iron after 4-5 seconds. Getting even 10 iron would get you 40-50 seconds wasting your time from being more productive and also, you can't just go into the middle island whenever you like. In the end game, players end up being overpowered by hoarding bread. To be honest, making the golden apples and pork chops irrelevant. They are functioning as healing potions rather than food. Especially that they don't have a delay (like the eating animation and so on). If the idea was exceptionally good or nearly flawless, then why wont it be implemented to the majority of servers?
I suggest that the food will function as actual food and the teams can regenerate their health within their bases. I also suggest to remove the healing potion and instead add a regeneration 2 potion and add a harming 1-2 splash potion. The reason I put more emphasis on the reason why I want the food to be needed is because this server has been using this system for a long time (or what I presumed to be). I think it's probably the time to change it.
I suggest that the food will function as actual food and the teams can regenerate their health within their bases. I also suggest to remove the healing potion and instead add a regeneration 2 potion and add a harming 1-2 splash potion. The reason I put more emphasis on the reason why I want the food to be needed is because this server has been using this system for a long time (or what I presumed to be). I think it's probably the time to change it.