Cakeyy
Notable Member
- Jun 14, 2017
- 1,756
- 37,466
Alright please bear in mind this will probably not happen so before everyone goes “CAKE THAT’S NOT A REALISTIC SUGGESTION” read this okay xD
Sooo my suggestion is that instead of using the EXP system to level up, (for example, [insert amount of experience] = level up!) the wins system would be used instead.
Now you’re probably like wtf do you mean?
Basically, if someone had, let’s say, 1000 wins, their level would be 100. So, for every 10 wins you get in ANY minigame, you’d level up! (Or it could be different, instead for every 5 wins, but this is just an example xD)
In that case the EXP system would be completely useless... well, unless the EXP system became one you could use in the shop. For example, if you want to buy a rabbit or some pet in the shop, youd need a different shop level for each rabbit (does that make sense? xD)
Imma explain more xD
Shop LVL 1 can buy regular bunny for [insert amount] of coins
Shop LVL 2 can buy [insert other colored] bunny for [insert amount] of coins
Shop LVL 3 can buy spotted bunny for [insert amount] of coins
And so on
Of course, the pets that are only for premium members wil stay like that, but for the other pets you’d need a certain level to buy them, and the levels are gained with EXP. And you could use this shop level for other stuff in the shop (like particles, etc)
And if this is actually added (small chance, really small xD) then the people who already have, like 5K level can keep their level, but when they level up next, it will based on wins instead of exp. (So that legends dont get triggered lol)
I hope this makes sense xD All in all, I made this suggestion so that everyone could have a possibly fair-er level that corresponds with their win ratio/skill and dedication level to the game xD if you have any question please ask and now imma just go thissuggestionsuckslol
Sooo my suggestion is that instead of using the EXP system to level up, (for example, [insert amount of experience] = level up!) the wins system would be used instead.
Now you’re probably like wtf do you mean?
Basically, if someone had, let’s say, 1000 wins, their level would be 100. So, for every 10 wins you get in ANY minigame, you’d level up! (Or it could be different, instead for every 5 wins, but this is just an example xD)
In that case the EXP system would be completely useless... well, unless the EXP system became one you could use in the shop. For example, if you want to buy a rabbit or some pet in the shop, youd need a different shop level for each rabbit (does that make sense? xD)
Imma explain more xD
Shop LVL 1 can buy regular bunny for [insert amount] of coins
Shop LVL 2 can buy [insert other colored] bunny for [insert amount] of coins
Shop LVL 3 can buy spotted bunny for [insert amount] of coins
And so on
Of course, the pets that are only for premium members wil stay like that, but for the other pets you’d need a certain level to buy them, and the levels are gained with EXP. And you could use this shop level for other stuff in the shop (like particles, etc)
And if this is actually added (small chance, really small xD) then the people who already have, like 5K level can keep their level, but when they level up next, it will based on wins instead of exp. (So that legends dont get triggered lol)
I hope this makes sense xD All in all, I made this suggestion so that everyone could have a possibly fair-er level that corresponds with their win ratio/skill and dedication level to the game xD if you have any question please ask and now imma just go thissuggestionsuckslol

