Frost_Legionaire
Notable Member
- Jan 4, 2019
- 252
- 214
So I have encountered hackers and... Well... They have grown to be somewhat "smarter". Their actions are becoming more simpler yet, dangerous. For example. Instantly breaking blocks with ease or, teleporting to wherever the player desires. I tried the "The Film and ReCapture" procedure but all results are inconclusive. So I devised a plan how to (Possibly) stop the hackers. I'm not a coder, so someone might do it (This is for the watchers)
A possible solution for Flying Hackers
If [Watcher] detects [Player (N)] above radius of 7~ under 1.6 seconds (If the player jumps or flies out of the radius of 6 blocks per player under 1.6 seconds) watcher will trigger command saying to the subject
"You're being monitored by the Watcher"
If the player repeats for about 2-3 times. The watcher will only "kick" the player. Why? The watcher is... Inaccurate sometimes. I've been kicked because of #120 for no good reason. The banning will be done by the watcher, but only if the watcher is sure the it banned the player. But even so there are still cases of false bans.
How will this be effective you may ask? Well, by kicking the hackers at every game will force them to just fly low. Though they are still hacking, they are easier to tackle.
"But how about us? What if the watcher kicks us?!"
To be honest, just by placing a block and jumping on it already costs you 1.1 seconds. So you're practically safe.
A (possible) solution to teleporting hackers!
If [Watcher] detects player out of the 14 block radius (the radius per player same with solution 1) under 2.1 seconds. [Watcher] is to immediately kick the player
Now I know what you're thinking. And no. No known player has ever run across 14 blocks under 2 seconds without speed potions nor blocks that give speed, nor mounts. So you're practically safe.
If a hacker for example teleports to Base A from Base B. Then, the watcher Immediately kicks. Kick only since the watcher is also sometimes inaccurate. This will stop hackers from teleporting. If any of you staffs/ admins came up for a solution to do bans. Well, you can always them too.
A (possible) solution for item duplicating.
Ok now this is hard. Im going to be honest that while I was playing Mob wars when I was buying at the shop. My items started to duplicate. It happened around the time the game was legitimately glitching... Like
Yeah I messaged it on discord. So I threw the items to the void fearing that admins would go and ban me again.
So this will be a hard one. But I came up with no alternative to decrease inaccurate results so... Here it is.
If [Watcher] detects player have multiple items dropped from the player and started to duplicate those items (I.E Player Dropped diamonds. That diamond has (maybe) a code that it came from player x. If the same item was noticably increasing). [Watcher] will detect it if repeated 6 times. If so. Kick player.
This is the most unstable solution. Collateral damage is inevitable. But the number of hackers will decrease.
Other Hacks such as Kill Aura are harder to find a solution with. But we will ensure to give solutions to stop this hacking monstrosity. Anyways. That's all for now. Leave a comment at the comments section to post your opinions on my Suggestion.
A possible solution for Flying Hackers
If [Watcher] detects [Player (N)] above radius of 7~ under 1.6 seconds (If the player jumps or flies out of the radius of 6 blocks per player under 1.6 seconds) watcher will trigger command saying to the subject
"You're being monitored by the Watcher"
If the player repeats for about 2-3 times. The watcher will only "kick" the player. Why? The watcher is... Inaccurate sometimes. I've been kicked because of #120 for no good reason. The banning will be done by the watcher, but only if the watcher is sure the it banned the player. But even so there are still cases of false bans.
How will this be effective you may ask? Well, by kicking the hackers at every game will force them to just fly low. Though they are still hacking, they are easier to tackle.
"But how about us? What if the watcher kicks us?!"
To be honest, just by placing a block and jumping on it already costs you 1.1 seconds. So you're practically safe.
A (possible) solution to teleporting hackers!
If [Watcher] detects player out of the 14 block radius (the radius per player same with solution 1) under 2.1 seconds. [Watcher] is to immediately kick the player
Now I know what you're thinking. And no. No known player has ever run across 14 blocks under 2 seconds without speed potions nor blocks that give speed, nor mounts. So you're practically safe.
If a hacker for example teleports to Base A from Base B. Then, the watcher Immediately kicks. Kick only since the watcher is also sometimes inaccurate. This will stop hackers from teleporting. If any of you staffs/ admins came up for a solution to do bans. Well, you can always them too.
A (possible) solution for item duplicating.
Ok now this is hard. Im going to be honest that while I was playing Mob wars when I was buying at the shop. My items started to duplicate. It happened around the time the game was legitimately glitching... Like
Yeah I messaged it on discord. So I threw the items to the void fearing that admins would go and ban me again.
So this will be a hard one. But I came up with no alternative to decrease inaccurate results so... Here it is.
If [Watcher] detects player have multiple items dropped from the player and started to duplicate those items (I.E Player Dropped diamonds. That diamond has (maybe) a code that it came from player x. If the same item was noticably increasing). [Watcher] will detect it if repeated 6 times. If so. Kick player.
This is the most unstable solution. Collateral damage is inevitable. But the number of hackers will decrease.
Other Hacks such as Kill Aura are harder to find a solution with. But we will ensure to give solutions to stop this hacking monstrosity. Anyways. That's all for now. Leave a comment at the comments section to post your opinions on my Suggestion.
