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How long should the mob be invincible for?

  • 3 minutes

    Votes: 2 33.3%
  • 5 minutes

    Votes: 2 33.3%
  • 7 minutes

    Votes: 0 0.0%
  • 10 minutes

    Votes: 0 0.0%
  • Infinity (choose this one if you want to die over and over again.)

    Votes: 2 33.3%

  • Total voters
    6

BopI

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Who hates it when a team of Tryhards rush a team and just rek you? (I do lol)
Whelp I am proposing something that will end all of their careers.
Nuclear bombs.
Just kiddin. I’m proposing 2 things.
  1. A Mob Invicibility Time
  2. No more jump bridging.
Let’s get too Mob Invicibility. So, after you die, you are invincible for a short amount of time, right? The first 5 minutes of the game, the mob is invincible. (U guys can change how long though). This would prevent Tryhards from rushing your team very early and well, yeah.

Second, remove jump bridging. Yes, I know PC player damage has been nerfed and all, but, mean, PE players don’t have that capability without a controller (even I have a controller, and i can’t even jumpbridge ;-;) so of course, the Tryhards get to middle first and steal all the stuff (unless there is a hacker). But really, jump bridging gives the PC players more of an advantage over PE players who play without a controller.
 
jump bridging is like 3 blocks per second and speed bridging is 2 blocks per second (99% sure). it just depends on who can get blocks first, and rushing makes quick rounds and quick rounds mean more wins so like- plus rushing is fun tbh
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jump bridging is like 3 blocks per second and speed bridging is 2 blocks per second (99% sure). it just depends on who can get blocks first, and rushing makes quick rounds and quick rounds mean more wins so like- plus rushing is fun tbh
Not fun for the victims :/
View reply.
 
If obsidian was removed and bows were mass nerfed to oblivion I could agree to this. Then camping would be yoo much if no bow nerf and obsidian removal, with this idea.
Plus rushing is fun and they aren't unstoppable as others said.
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Also if you want to nerf jump bridging I have suggested a block placement cooldown of like 0.2 sec before which should allow all bridging except jump bridge meanwhile other speed bridge methods remain intact. This is alright with me because it doesn't remove speed bridging, just removes a type only one device can do. Plus It would still be balanced (jump bridging honestly barely effects the game in my opinion)
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A bit off topic, but I remember the time when I rushed two toxic tryhards and killed their mob, and they chased me and slaughtered my whole team lmao
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If obsidian was removed and bows were mass nerfed to oblivion I could agree to this. Then camping would be yoo much if no bow nerf and obsidian removal, with this idea.
Plus rushing is fun and they aren't unstoppable as others said.
Like 90% of the time when a rusher rushes the mob dies
View reply.
 
Yeah that's just because they're good at the game lol when compared to the other team
Plus if you cover up the mob instead of go into mid they just rush you with better stuff and also end up killing you and your mob
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