MarvelB0i
Notable Member
- Jul 29, 2019
- 1,597
- 3,436
*If I submitted the map wrong then can someone help get it right by uploading the correct file or helping me make it correct*
Here is my completed and new skywars map Spiralpool.
Map name: Spiralpool
Game: SW and TSW
Built by:MarvelFanB0i
IDK it took like 2 months to build but I took a break that was over a month in terms of making this map.
This map will be very innovative for the server. Let’s look at how:
It will be the first BrokenLens map to contain MAP ART!
It also has waterlogged blocks in which there is half block tall water that will make for just as fast paced, but different and fun PVP!
An interesting aesthetic!
Extra info:
-The map has 3 chests on every starting island.
-Medium island distance and medium map size
-Ore is underground in starting islands (not too much though).
5 chests are at mid but one is hidden in plain sight (designed to combat the OP play style of looting mid which is an ez win).
-The waterlogged blocks allow for players to travel at the same speed as on land although does not allow for jumping. This will make strategical use of your location and the enemies location a factor and strategy in PVP combat.
Images of the map:
Here is my completed and new skywars map Spiralpool.

Map name: Spiralpool
Game: SW and TSW
Built by:MarvelFanB0i
IDK it took like 2 months to build but I took a break that was over a month in terms of making this map.
This map will be very innovative for the server. Let’s look at how:
It will be the first BrokenLens map to contain MAP ART!
It also has waterlogged blocks in which there is half block tall water that will make for just as fast paced, but different and fun PVP!
An interesting aesthetic!
Extra info:
-The map has 3 chests on every starting island.
-Medium island distance and medium map size
-Ore is underground in starting islands (not too much though).
5 chests are at mid but one is hidden in plain sight (designed to combat the OP play style of looting mid which is an ez win).
-The waterlogged blocks allow for players to travel at the same speed as on land although does not allow for jumping. This will make strategical use of your location and the enemies location a factor and strategy in PVP combat.
Images of the map:
Attachments
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