Minecraft Village and Pillage update

Jazzon

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The Minecraft Village and pillage update A.K.A Minecraft 1.11/1.14 is just a few hours away. Get your Devices ready for the update! (Win10,Android,IOs,Xbox)
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What will be included in the Village and Pillage Update?
  • New Villager Trade UI for Classic and Pocket UI profiles
  • Pillager Raids - Added some of the base features in preparation for Raids to be fully implemented in a future update!
    • New base mob effects for the raid: Bad Omen and Hero of the Village effects
    • Illagers and Ravagers do not kill baby villagers
    • Placeholder 'horn' sound
    • Placeholder explosion sound to indicate successful raid defense
    • Adding the dweller component to raiders
  • Various Villager bug fixes and changes:
    • Farmers choose their profession based on composter blocks rather than farmland blocks
    • Farmers and Librarians properly go to work
    • Work goal is properly cleaned up between schedule changes
    • Fixed work goal to have a cooldown, max active time, and better ranges
    • Fixed preferred job sites being lost after reloading worlds
    • Increased job site goal distances
    • Villagers no longer get launched from their beds
    • Village structures no longer generate on top of one another (MCPE-41220)
  • Various Village generation bug fixes:
    • Village chests now all have loot (MCPE-41235)
    • Grass, bell, and trapdoor placement fixes
    • Village town centres now generate at or above water level
    • Sand blocks now have supportive sandstone blocks underneath
    • Fixed a bug causing some Village elements to be buried underground
    • Balanced the number of job sites generated in villages
    • Flowing water is no longer generated in villages
    • Lava in Blacksmiths is no longer a fire hazard!
    • Animals can spawn in Villages again
    • Fixed rotation of terracotta blocks
    • Balanced sea pickle generation
    • Bell block and crop block fixes
    • Fixed an issue with snow layer generation
    • Fixed an issue with ravines near desert Villages
  • Renamed Illager Beast to Ravager
  • Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
  • Added Ravager Stun and Roar attacks
  • Added Ravager Bite Attack
  • Ravagers can be ridden by Pillagers and Vindicators.
  • Ravager Environment Interaction
    • When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:
      • Berry Bushes
      • Dead Bushes
      • Leaf Blocks
      • Melons
      • Pumpkins (including Carved/Lit)
      • Beetroot
      • Wheat
      • Potatoes
      • Carrots
      • Stem Blocks
      • Sugarcane/Reeds
      • Bamboo
      • Chorus Plants
      • Chorus Flowers/Fruits
      • Tall Grass
      • Ferns
      • Vines
      • Lily Pads
      • Turtle Eggs
      • Mushrooms
      • Flowers
      • Top Snow/Snow Layers
      • Saplings (including Bamboo)
    • Added Ravager Sounds
    • Illager Captain
      • Pillager Outposts now spawn Captains
      • Implemented Illager Captain Banner
      • Added Illager Captain Banner to creative menu
    • Iron Golem no longer generates outside of its cage in Pillager Outpost
    • Pillager Outpost now no longer generate embedded in the ground too much
    • Reduced the number of Pillager Outposts
    • Added Village new economy supply and demand system
      • The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
      • When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
      • When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
      • The economy system is still in development and more features and changes will be added later on
    • Villagers no longer teleport through walls or get stuck in walls when trying to sleep

New Features:

  • Pillager Patrols now spawn in the world
  • Added basic Composter functionality, sounds, and particles
    • Hopper functionality will be added at a later date
  • Added Grindstone UI, functionality, and sounds
  • Added Bell functionality
    • New bell sounds
    • Bell is no longer behind experimental features
    • Bells ring when players interact with them or they are powered by redstone
    • Bells break when pushed by a piston
    • Arrows bounce off Bells
  • Added more campfire functionality!
    • Campfire Cooking!
    • Added particles and sounds
    • Campfires smoke when they are extinguished
    • Campfires produce more smoke when placed on a haybale
    • Axes break campfires more quickly
  • Added Stonecutter functionality
  • Added Cartography Table UI
  • Added Sweet Berry Bush sounds
  • Lecterns now emit a redstone signal when used
    • Players can use a comparator and each page turn emits one redstone signal
  • Added Lantern sounds
  • Added Barrel basic functionality and sounds


Next up, 1.12(Modding update or something else)

1.12 is in Beta now!
Note that I got this changelog from the first 1.11 Beta.
 
Last edited:
This update is preventing me from playing broken lens, because it's so good! :,)
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"Lava in Blacksmiths is no longer a fire ihavenolife!"

the "ihavenolife" thing was funny for a while but now its interfering with things that have nothing to do with that furry. get rid of it
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I saw a villager sleeping. owo
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I found a village once, so I put my spawnpoint there by sleeping in a bed there xP then the next day when night came a villager stole mah bed and I’m like “get outta my bed sir” so I pressed the “Wake Villager” button that pops up when you go up to a sleeping villager, so basically I forced him out of my bed xD then I slept in the bed so then I saw the villager get thunder particles around his head meaning he was pissed I stole the bed back (never steal mah bed or I’m shoving you off or might use a pufferfish to get ya out xD)
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I found a village once, so I put my spawnpoint there by sleeping in a bed there xP then the next day when night came a villager stole mah bed and I’m like “get outta my bed sir” so I pressed the “Wake Villager” button that pops up when you go up to a sleeping villager, so basically I forced him out of my bed xD then I slept in the bed so then I saw the villager get thunder particles around his head meaning he was pissed I stole the bed back (never steal mah bed or I’m shoving you off or might use a pufferfish to get ya out xD)
LMAO XD
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