I am posting too much lately... Well here we go again.

Mobiled

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MOBILED'S GUIDE TO AWESOMENESS SORT OF #1-
Suggestions for Anti-Cheating and Improvement
(I don't play all games so..)

TheBestBuilder-
Maybe take the votings of the people and AVERAGE them OR have a like, don't mind and dislike clays instead. The build should consist of at least 20 blocks or it would be deducted points. (You know, lazyness.) I would also like particle effects or automatic builds, like spheres (it's not neccesary I know).

Skywars/Team Skywars-
I suggest adding a gamemode(s) and make the islands bigger (due to easy knockback death). Plenty of people have complained about the armor or the sword working/stupid OP and I don't know if that is fixed yet but if it isn't then why not just have equal armour (that's one bad idea Mobiled). There is a gapple glitch where you eat on in like 3 stacked and they all disappear so have them on seperate stacks? You also don't get loot from killing someone, maybe on random armour piece and one weapon from the dead player would do... Or you recieve a diamond/iron piece.

TNTtag/TNTrun-
For tag, the 'bomb' should get speed because without it, it would be almost impossible to catch up to one player :( Run however, to prevent glitch exploiters, don't make a circular shape. Also, if something detects someone 'hovering above at least two blocks from a platform' for maybe like 10 seconds, then they are kicked from the game.
MurderMystery-
I would reccomend for the murderer to have speed two, but the innocent to get jump. Sheriff should get both those effects because he is the important one. Why not add multiple sheriffs XD The murderer could have a 'find player' thing so it is easier for him/her to find a player in a large map.
Survival/HungerGames-
I would honeslty want a longer loading time because when I got teleported, two games straight nothing loaded in. I also would like to say that when I use 'classic' screen I accidentally drop some important stuff and it is gone like using the infinite items thing. To prevent teamers, add some kind of damage thing that when you get close to one player, they are alerted and you get damaged by 1/2 a heart. (They also take damage) Though you
have to do some kind of warning or people would think it's hacks.
Hide&Seek-
It's fun and all but it is scary. Once many players are found it's almost possible to find the remaining ones within a large amount of time. I reccomend adding kits, like a assasin who can 3 hit kill but slowness, watcher with a longer range of scanning nearby blocks but have a weaker sword, have bows or the ability to fly (maybe unlocked by having a lot of coins.)... The hider however can have kits like attacker which deals 3 hearts more damage, or the speedy which gets speed two.
Block Party-
I would like to diable jumping, if there were hackers (unless you already have an anti-cheat system. Since players are mostly able to predict the next color, why not add a gamemode where it is patterened :D
Draw and Guess-
Lots of the players already memorized the words, so instead why not add a cooldown on chatting, which means you are unable to guess within 10 seconds so you can't easy mode cheat. If you would like, say the first letter and last letter without adding how many letters there are. E.g- A?e (word: Apple

Splatter-

Maybe add more tools, one that is used for combat or one that acts like a shield. Have better armour or more health, invisibility or speed... The 'sheriff's gun' should be added XD in case any fly hackers come. So it would go a straight and long path.
And that's it! If you have any suggestions please comment down below.
 
MOBILED'S GUIDE TO AWESOMENESS SORT OF #1-
Suggestions for Anti-Cheating and Improvement
(I don't play all games so..)

TheBestBuilder-
Maybe take the votings of the people and AVERAGE them OR have a like, don't mind and dislike clays instead. The build should consist of at least 20 blocks or it would be deducted points. (You know, lazyness.) I would also like particle effects or automatic builds, like spheres (it's not neccesary I know).

Skywars/Team Skywars-
I suggest adding a gamemode(s) and make the islands bigger (due to easy knockback death). Plenty of people have complained about the armor or the sword working/stupid OP and I don't know if that is fixed yet but if it isn't then why not just have equal armour (that's one bad idea Mobiled). There is a gapple glitch where you eat on in like 3 stacked and they all disappear so have them on seperate stacks? You also don't get loot from killing someone, maybe on random armour piece and one weapon from the dead player would do... Or you recieve a diamond/iron piece.

TNTtag/TNTrun-
For tag, the 'bomb' should get speed because without it, it would be almost impossible to catch up to one player :( Run however, to prevent glitch exploiters, don't make a circular shape. Also, if something detects someone 'hovering above at least two blocks from a platform' for maybe like 10 seconds, then they are kicked from the game.
MurderMystery-
I would reccomend for the murderer to have speed two, but the innocent to get jump. Sheriff should get both those effects because he is the important one. Why not add multiple sheriffs XD The murderer could have a 'find player' thing so it is easier for him/her to find a player in a large map.
Survival/HungerGames-
I would honeslty want a longer loading time because when I got teleported, two games straight nothing loaded in. I also would like to say that when I use 'classic' screen I accidentally drop some important stuff and it is gone like using the infinite items thing. To prevent teamers, add some kind of damage thing that when you get close to one player, they are alerted and you get damaged by 1/2 a heart. (They also take damage) Though you
have to do some kind of warning or people would think it's hacks.
Hide&Seek-
It's fun and all but it is scary. Once many players are found it's almost possible to find the remaining ones within a large amount of time. I reccomend adding kits, like a assasin who can 3 hit kill but slowness, watcher with a longer range of scanning nearby blocks but have a weaker sword, have bows or the ability to fly (maybe unlocked by having a lot of coins.)... The hider however can have kits like attacker which deals 3 hearts more damage, or the speedy which gets speed two.
Block Party-
I would like to diable jumping, if there were hackers (unless you already have an anti-cheat system. Since players are mostly able to predict the next color, why not add a gamemode where it is patterened :D
Draw and Guess-
Lots of the players already memorized the words, so instead why not add a cooldown on chatting, which means you are unable to guess within 10 seconds so you can't easy mode cheat. If you would like, say the first letter and last letter without adding how many letters there are. E.g- A?e (word: Apple

Splatter-

Maybe add more tools, one that is used for combat or one that acts like a shield. Have better armour or more health, invisibility or speed... The 'sheriff's gun' should be added XD in case any fly hackers come. So it would go a straight and long path.
And that's it! If you have any suggestions please comment down below.
1) i like that idea!!!
2) its called SKYwars for a reason-ur in the sky, knocking ppl into teh void is part of the game
its about strategy and skill not JUST pvp
3) Tag- yea, but maybe make a powerup that only lasts for 5-10seconds
RUN- yes, defintely! but i like da circular shape
4)no just no
but i lkke the player finder idea
like maybe in the last minute of the game
5)maybe
6)yes cool idea, it would be nice to see kits in HS like maybe archer, but with only 5-7 arrows
but no flying tahts just to OP
7)no. jumping has actually saved me a couple times from dying
i feel like a patterned one would be very easy and last forever
8)no, just add more words den
9)yes! kits in splatter would be cool!
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Last edited:
Owo
sounds cool
i cant be bothered listing things
so lesh just leave it like taht shall we
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There are some great ideas in there that I'd like to see! Kits in splatter I'd love that!
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TheBestBuilder - I like these ideas a lot, I think they should be implemented :)

SkyWars - as Strel said, knocking people into the Void is part of the game. But the glitches should be fixed, yeah, I'm sure they're working on those.

TNTTag - might be a good idea, but not the whole time or it would be too OP.
TNTRun - IDK, I like the circular shape. I'm not sure how the glitch works (I've never seen it happen), but if the problem is that there are blocks connected only by a corner instead of the flat sides, maybe the walls could be thicker. But yes the floating thing is a good idea if it can be done.

MurderMystery - the speed thing maybe, although the murderer already has a strength boost too so... IDK. I don't like the jump thing, it would mean inno could get to places the murderer would never be able to reach. Multiple sheriffs - definitely not, no offense. And the murderer already has a player finding thing, it activates in the last minute or two of the round - it appears at the top of the screen and says the distance to the nearest player.

SurvivalGames - IDK about this. Not to say I don't like the ideas, just that SG is the game I play the least so... no comment.

HideAndSeek - As long as the kits aren't OP this sounds like a nice idea. So far all there is is 'Block Hints," which tells you the blocks of the remaining hiders.

BlockParty - While it would be interesting to stop people from guessing the next colour, the point is that it gets harder to reach the colour as the game continues. Which means the number of blocks of that colour needs to decrease with each round. So I don't think the pattern would be so great. And the jumping... no I like the jumping.

DrawAndGuess - maybe not as much as ten seconds though.

Splatter - Yeah I think having kits or different tools would be awesome :D
View reply.
 
I completely agree with you about the TNT tag idea but I think the MM idea is really bad. The game's supposed to be a mystery an of the murderer is running fast, you'll easily know that player is the murderer
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