Size of a Hide & Seek Map

HermioneJG

Notable Member
Joined
Apr 12, 2017
Messages
2,217
Reaction score
41,771
On the Map Submission thread, it said that there are no specific rules/instructions for H&S maps, but I'm trying to create one and I'd like to know what the ideal size is. At the moment, mine is a square with sides of 121 blocks. I hope this is the right place to ask this, because I couldn't reply to the Map Submission thread.
 
Also, is it a good thing to have secret hiding spots, or should I avoid making those? I mean, I've made a couple already, but I don't plan to make it crazy so that the seekers are at a huge disadvantage.
I like having them on maps, so you can have fun exploring the map as well, but I don't know whether they should be there.
View reply.
 
Also, is it a good thing to have secret hiding spots, or should I avoid making those? I mean, I've made a couple already, but I don't plan to make it crazy so that the seekers are at a huge disadvantage.
I like having them on maps, so you can have fun exploring the map as well, but I don't know whether they should be there.
yes, its ok (some of the maps have some)
View reply.
 
I know that some have them, and obviously they're allowed, I was just checking if it's seen as good to have them - so that's a yes, just as long as it's not as insane as the Mario map, then?
yes
View reply.
 
Thanks, but I'm actually looking for guidelines for making a Hide & Seek map, if there are any - the way a Survival Games map needs to have a radius of at least 200 blocks, are there any rules about the size of an H&S map?
If you take a look at this updated post, there isn't any requirements or rules for Hide N Seek, he said that he just needs a "good looking map", you'll do fine, if you can do it that big then do so, so as you won't waste your effort if ever 200 block raidus is too big for them.
View reply.
 
Here are some guidelines though
Tips & Tricks


Detail - Whenever building a map, detail is always important. | Refrain from making flat walls and straight roofs, spice it up a bit!

World Edit - Using world edit is going to make everything 10x easier. | Use //cyl to create the islands and //hcyl to create rings. | You can also use it to randomize the floor / terrain.

Use Color - Try to not make a map that is all stone and cobble, use some other blocks to make it look nicer, like clay the base BrokenLens theme block.

Be Professional - When submitting your map, if everything is organized and you use the format, it's going to be appealing to the eye.

Interesting Gameplay - Try to make the game fun to play, avoid copying other maps and add a twist on your map.

Source: https://brokenlens.xyz/forums/threads/how-to-submit-a-map.8/
View reply.
 
Here are some guidelines though
Tips & Tricks


Detail - Whenever building a map, detail is always important. | Refrain from making flat walls and straight roofs, spice it up a bit!

World Edit - Using world edit is going to make everything 10x easier. | Use //cyl to create the islands and //hcyl to create rings. | You can also use it to randomize the floor / terrain.

Use Color - Try to not make a map that is all stone and cobble, use some other blocks to make it look nicer, like clay the base BrokenLens theme block.

Be Professional - When submitting your map, if everything is organized and you use the format, it's going to be appealing to the eye.

Interesting Gameplay - Try to make the game fun to play, avoid copying other maps and add a twist on your map.

Source: https://brokenlens.xyz/forums/threads/how-to-submit-a-map.8/


Okay, thank you! ^_^
View reply.
 

Users Who Are Viewing This Thread (Total: 0, Members: 0, Guests: 0)

Back
Top