Please remove the kb force when breaking blocks in mw

genocider

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As you've seen the title, I'd really want them to be removed.
Why?
First, there is bug when a block is being placed, there's a chance that it'll be registered as a "map block", which has terrain protection on it. The thing is when you tryna break a map block, it'll push you backwards as if someone had used their jedi force on you. In some cases, the player might be knocked off into the void if they're standing on the bridge, trying to break a glitched block I mention above.

Second, some players will abuse the glitch and get out of the obsidian trap or sth else by breaking blocks beneath them. It could be really annoying since not all of us can catch them glitch exploiting and record their behavior on time.

Thank you for reading my another not really useful suggestion lol
 
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As you've seen the title, I'd really want them to be removed.
Why?
First, there is bug when a block is being placed, there's a chance that it'll be registered as a "map block", which has terrain protection on it. The thing is when you tryna break a map block, it'll push you backwards as if someone had used their jedi force on you. In some cases, the player might be knocked off into the void if they're standing on the bridge, trying to break a glitched block I mention above.

Second, some players will abuse the glitch and get out of the obsidian trap or sth else by breaking blocks beneath them. It could be really annoying since not all of us can catch them glitch exploiting and record their behavior on time.

Thank you for reading my another not really useful suggestion lol

I like the idea, but I'm pretty sure this is part of no-clipping prevention, if the map detects a map block being broken it'll push the no-clipper back, off the block they're trying to phase through.
I can see how this is a issue for players though, especially with those maps with all the grass/flowers. Sometimes you accidently punch blocks/super easy breakable blocks and can get launched, a few personal times: right off the edge. :hungover:

It's a toughie, the kb prevents a lot of no-clipping from happening in matches, but I can see how this is an issue as well.
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I like the idea, but I'm pretty sure this is part of no-clipping prevention, if the map detects a map block being broken it'll push the no-clipper back, off the block they're trying to phase through.
Yeah that’s kind of what I was thinking…
However, as others were saying, the tnt ironically does this
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I like the idea, but I'm pretty sure this is part of no-clipping prevention, if the map detects a map block being broken it'll push the no-clipper back, off the block they're trying to phase through.
I can see how this is a issue for players though, especially with those maps with all the grass/flowers. Sometimes you accidently punch blocks/super easy breakable blocks and can get launched, a few personal times: right off the edge. :hungover:

It's a toughie, the kb prevents a lot of no-clipping from happening in matches, but I can see how this is an issue as well.
Maybe they can make the process faster like if break a block it'll get replaced faster than they do now or add a mechanic where if a player was inside a block, they will get teleported above that block (this might be good cuz' some incidents where you accidentally put a blocks below you and you jump will sneaking... It'll just push you to the side and fell on your bridge...)
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Even with kb or not some blocks can be crossed and used to take advantage of the game, maybe if it was impossible to break blocks of the map (similar to the lobby and waiting room), it would be good.
I think due to some coding reasons, it was made like this. Since you can break blocks in those pvp games, coding them differently would be a trouble if minecraft itself erase the NBT label on the block you placed- which means you may encounter a bug while no blocks can be broken if they really coded the game like that
But I'd love this to be added if it's possible to code
View reply.
 
I like the idea, but I'm pretty sure this is part of no-clipping prevention, if the map detects a map block being broken it'll push the no-clipper back, off the block they're trying to phase through.
I can see how this is a issue for players though, especially with those maps with all the grass/flowers. Sometimes you accidently punch blocks/super easy breakable blocks and can get launched, a few personal times: right off the edge. :hungover:

It's a toughie, the kb prevents a lot of no-clipping from happening in matches, but I can see how this is an issue as well.
Oh yes... No-clip
It is really an annoy thing that one could exploit and ruin your entire match. Buuuuuut- there mush be a way to stop them from no-clipping if the kb is taken away (im no that smart soooo- ;-; )
View reply.
 
Maybe they can make the process faster like if break a block it'll get replaced faster than they do now or add a mechanic where if a player was inside a block, they will get teleported above that block (this might be good cuz' some incidents where you accidentally put a blocks below you and you jump will sneaking... It'll just push you to the side and fell on your bridge...)
The latency should be considered since they can still break through whenever they're laggy, but I like the concept of tp. However, I doubt it'll cause lag since the server needs to detect whether one's in a block or not, it would occupy some ram of the server I believe.
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I think due to some coding reasons, it was made like this. Since you can break blocks in those pvp games, coding them differently would be a trouble if minecraft itself erase the NBT label on the block you placed- which means you may encounter a bug while no blocks can be broken if they really coded the game like that
But I'd love this to be added if it's possible to code
It's true, OITC, TAG, TH and MM blocks cannot be broken, but I don't really understand how this system works, but it would be nice if it was on MobWars as well.
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It's true, OITC, TAG, TH and MM blocks cannot be broken, but I don't really understand how this system works, but it would be nice if it was on MobWars as well.
Its becouse those games doesn't need you breaking blocks, mobwars in the other hand needs breaking blocks if they do that you wont be able to break any blocks even the blocks, player placed.

Im very sorry for a less explanation i dont know a lot about coding
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Its becouse those games doesn't need you breaking blocks, mobwars in the other hand needs breaking blocks if they do that you wont be able to break any blocks even the blocks, player placed.

Im very sorry for a less explanation i dont know a lot about coding
This is basically what ive explained earlier here:
I think due to some coding reasons, it was made like this. Since you can break blocks in those pvp games, coding them differently would be a trouble if minecraft itself erase the NBT label on the block you placed- which means you may encounter a bug while no blocks can be broken if they really coded the game like that
But I'd love this to be added if it's possible to code
View reply.
 
Vertx is smart, so he would do that if that's already a possible thing to do. Unfortunately I don't think minecraft machenic will allow him to do so. Maybe some server-side addons (mods) would be helpful? I don't really know. xd
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