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the time increase

cursedd

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okay, this ain’t to be rude or anything. i totally get why the time increase was added. but it honestly makes the game less fun. if there’s a hacker then it’s gonna be a draw anyways. if it’s two really good players on a big map then it could possibly draw too (almost happened last night lol). if you have a few minutes to go on you wanna okay something short and quick,
like run. but 10 minutes can just be too long imo. why not just make a draw not count as a loss and bring the time back down? :/


also don’t start stuff this was just kind’ve bugging me last night lol
 
okay, this ain’t to be rude or anything. i totally get why the time increase was added. but it honestly makes the game less fun. if there’s a hacker then it’s gonna be a draw anyways. if it’s two really good players on a big map then it could possibly draw too (almost happened last night lol). if you have a few minutes to go on you wanna okay something short and quick,
like run. but 10 minutes can just be too long imo. why not just make a draw not count as a loss and bring the time back down? :/


also don’t start stuff this was just kind’ve bugging me last night lol
This could be a good solution too
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especially in tnt run when theres that one afk person who's glitching in the air and ur at the bottom level sweating that you wont fall but you know you're running out of blocks and theres still 6 minutes left and you want to call staff to kick them but you dont know how to without losing which kills the point
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Valid point. Just started playing run yesterday and the time seems to be very high. Usually most players fall but when there is another good player it’s just back forth until the 2 minute mark
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Valid point. Just started playing run yesterday and the time seems to be very high. Usually most players fall but when there is another good player it’s just back forth until the 2 minute mark
Sorry but i disagree, i win many games lefting like 30 seconds, when the timer was only 7 minutes it was impossible to win because i kept getting draws. I would rather that the timer should count from 0 to infinite, because we don't know how much time a run game would take
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