- Aug 9, 2020
- 1,395
- 19,423
I really am not a big fan about how the game-mode handles running out of time.
This is just because there are players I have encountered who simply hide in obscure spots to make the timer run out with no intention to actually fight and that behavior is actually encouraged due to how it makes it an impossibility for other players to win the game.
This is especially an issue in larger maps like the octopus one or the Towers map where players have more vertical options with where they can move and hide.
The game in my opinion should move all remaining players to the middle island for each map and add a world border that can gradually shrink to engage the players and incentivize them to battle. This isn't a particularly original idea and I believe it might be difficult to implement with how the server is designed although it will help negate the stalemate.
If anyone has any questions or suggestions (Maybe you have a better means of handling this issue than I do?) in regards to the idea I have, Feel free to ask in the comments.
This is just because there are players I have encountered who simply hide in obscure spots to make the timer run out with no intention to actually fight and that behavior is actually encouraged due to how it makes it an impossibility for other players to win the game.
This is especially an issue in larger maps like the octopus one or the Towers map where players have more vertical options with where they can move and hide.
The game in my opinion should move all remaining players to the middle island for each map and add a world border that can gradually shrink to engage the players and incentivize them to battle. This isn't a particularly original idea and I believe it might be difficult to implement with how the server is designed although it will help negate the stalemate.
If anyone has any questions or suggestions (Maybe you have a better means of handling this issue than I do?) in regards to the idea I have, Feel free to ask in the comments.