dude how many of these threads are you gonna frikin make, well at least I’m keeping up my argumentative writing skills with these
Wood can be used to craft crafting tables, and thus, making shops practically useless
Jump, speed, and invis potions could not on,y be mistaken for hacks, but also could be abused by duper’s too, not only being able to have infinite resources at a moment’s notice, but also have the abilities of a hacker and almost all times.
Pearl would get abused by both duper’s and rushers, who rely on blitzkreig tactics. Not only that, but the pearls are infamously known for being very buggy on BL
The blocks do get separated, however, it takes several seconds to put them all into one stack and is not much of a problem. I’m not saying it shouldn’t be fixed, and it would be one of those quality-of-life changes if vertx fixes this.
Farmlife, the generators are only moved to the side a bit. Like the block separation, it’s a tiny glitch that barely effects anything. And I don’t see how the mob is in the wrong place.
I would think the strange height limit with Woodlands is more of a pro than a con. Not only does it stop skycampers like me, but it forces people to fight each other rather than hide.
With food, you could say the same for Japan, and a few other maps. In fact, the large area probably makes combat more interesting since larger combat maneuvers can be executed flawlessly due to the large size.
And, lastly, WHY THE HELL ARE YOU COMPLAINING A MAP IS OLD? WHAT ARE THE BUILDERS GONNA DO, ADD ONE BLOCK? JUST BECAUSE THE MAP IS OLD, DOESN’T MEAN IT’S NECESSARILY BAD. SAME GOES FOR ALADDIN, WITH “i don’t like the landscape”. PEOPLE WORKED ON THESE MAPS, REMEMBER THAT. THIS ISN’T JUST CRITICISM, IT’S JUST PLAIN INSULTING THE BUILDERS WHO WORKED ON THESE MAPS. AND ASKING THEM TO MAKE IT MORE “FUTURISTIC” WOULD SEVERELY AFFECT MOBWAR’S PLAYER COUNT. WITH ALL THE MAPS HAVING THE SAME STYLE WOULD MAKE THINGS BORING, WHICH MOBWARS HAS NEVER LACKED. WHY? EVERY MAP HAS IT’S OWN UNIQUE STYLE AND PLAYING STYLE.