Essentially setting randomtickspeed to 0 disables gravity for gravity-affected blocks and makes snow not melt, plus some other stuff that I don't know about. I noticed certain daytime maps with snow that doesn't melt and the Wild West MM map has an area with sand that isn't falling.
Hello again everyone :)
• Just conforming barriers for 1.6, are they added now since the server is 1.7?
• Is it possible for maps to have randomtickspeed of 0? I noticed that there is floating sand and gravel in certain MM maps.
Thanks!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.