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SoftwareSlicer
SoftwareSlicer
Seems like that cuts off after a certain point but I think you are referring to the code from this video: https://www.youtube.com/watch?v=DEqXNfs_HhY

It works by making a two different buffers. One for depth and one for the output itself. It's kind of tricky to explain but there's a lot of math involved.
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